The Sample Rate is 100% causing an issue. It's already work for overs, even on console. Just because it work for you doesn't mean it won't fix the issue for people having random crashing. You should post your actual symptoms rather than being like "Duhhhhh, it doesn't do nuffin" and then berate the person trying to post solutions. You say that like the Sample Rate tweak is pinned somewhere. Originally posted by VolteVaris: Disregard this folks this does nothing and has been debunked time and time again. The first game had similar issues, but I don't think it crashed from this as bad, but if you didn't have the windows set to 48000hz, you couldn't select surround sound options, they simply wouldn't save within the options. Some probably have Windows already setup to use a sample rate of 48000hz, while others do not. This would also explain why the crashing is to wildly inconstant across peoples hardware. I've been able to reproduce the crashing by adjusting the sample rate to be 44100hz and the game is totally unplayable, crashes ether instantly, or within a couple minutes. ![]() Under Default Format, you must select a sample rate of 48000hz Select it and go into "Proprieties" and go within the "Advanced Tab". ![]() Go within the "Playback" tab and find your primary audio device there. Go to the Windows search bar and type "audio", then in the list pick "Manage audio devices". Hey folks, this is how you fix the random crashing. This is probably what is causing the random crashing on console too, because you can manually set the sample rate on the PS4/Xbox1 and later. No release date for the patches has been given.Windows must be set to use a 48000hz sample rate for Bioshock to work correctly. Whether it’s your first time in Rapture, or you’re revisiting it again, we want your experience with the BioShock remasters to be as enjoyable as possible.' ' We hear you and we’re happy to report we're addressing this feedback soon. ' Since the launch of BioShock and BioShock 2 Remastered, some players have been reporting stability issues, while others have asked for additional feature support,' 2K's statement claims. In a Steam post, a community support representative promised that updates were in the pipeline to address: issues with the mouse input, in particular problems configuring the mouse smoothing, sensitivity, and acceleration options in the remastered BioShock new speaker mode options in BioShock's audio settings to improve quality improved field-of-vision (FoV) slider settings across BioShock, BioShock 2, and the expansion Minerva's Den support for 21:9 widescreen displays across all games, an embarrassing faux pas on the company's part given the well-publicised issues the original release had with widescreen displays and stability fixes to solve crashing problems. When the company announced that it would be making the remastered releases of BioShock and BioShock 2 available for free to owners of the original PC releases, that enthusiasm increased only to crash into despondency upon the release of what critics have described as a lazy and buggy update to games which themselves didn't exactly have smooth and untroubled launches.ĢK Games has, however, promised to address at least some of the issues players are experiencing with the updates. When 2K Games announced that it was releasing a BioShock Collection featuring all three games in the franchise with new tweaks, it was met with cautious optimism by fans. ![]() 2K Games has acknowledged a poor reception for its BioShock Collection updates on PC, promising that updates are on the way to fix issues ranging from mouse input issues to adding support for ultra-wide displays.
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